Search
Close this search box.
November 19, 2024
Search
Close this search box.

Linking Northern and Central NJ, Bronx, Manhattan, Westchester and CT

The 21st-Century Bystander Effect Happens Every Day Online

If you’re going to fall, injure yourself, and need help, where is a good place to do it? Should you choose a busy thoroughfare or a deserted backstreet? Statistics and experi­ments in social psychology will tell you that if you need help, you should avoid dropping on a busy street, even if hundreds of people are passing through. This is because of a phe­nomenon known as the bystander effect. The more individuals gathered in one place, the less chance there is of one of them coming to the aid of a person in need. When an emergen­cy situation occurs, it’s more likely that some­one will come to the rescue if there are fewer or almost no witnesses.

And in the 21st century, when our thor­oughfares are online and on social networks, millions of people are effectively passing each other by every minute. The presence of oth­er people has long been shown to give rise to confusion about responsibility. Since there are other people around, each individual is less pressed to take action, given that the respon­sibility for taking action is assumed to be even­ly distributed amongst those present. One may be tempted to think that when a single person realizes that the others aren’t acting on their re­sponsibility, then the entire burden of respon­sibility falls to them. But if a situation is ambig­uous and it’s not clear whether help is needed or not, observers may take the inaction of oth­er people as a sign that there is no reason to in­tervene.

Updating the research

The bystander effect has been well re­searched over the past 50 years, but most ex­periments have taken place in controlled situ­ations and focused on small populations. My group at the University of Copenhagen has run a number of experiments in the center of the city to kick off a new approach to the problem. The experiments involved getting three actors to take a tumble on one of the main thorough­fares in central Copenhagen—a young wom­an, a young man, and an elderly man. Each ac­tor had two different outfits—a business suit and a shabby-looking costume. It turns out that the clothing alone elicited strong public signals.

If the young woman or man or the elder­ly gentlemen were wearing business suits and fell, the time it took for someone to intervene could be as short as a few seconds. For the ac­tors wearing shabby outfits, it could take up to around four minutes for anyone to intervene, even though plenty of people witnessed the accident. More surprising is that the presence of certain people transmitted such a power­ful public signal that entire groups would re­frain from intervening even though they all witnessed the accident. When a tour guide passed by without acting, for example, none of his group did either. He sent a strong public signal that there was no need to intervene and his group followed like lemmings.

What’s more, objects can be used to trans­mit public signals that deter people from inter­vening. If a young man falls holding a can of beer, a clear public signal for others to walk on by might be sent because of the social stigma attached to humans with beer cans. If the beer can is removed, help is offered much more quickly.

The information we gathered will now be fed into a computer simulation to test out whether the bystander phenomenon is robust over, say, thousands of runs. We have isolated simple features like awareness vicinity, atten­tion time, the passerby’s line of vision, and oth­er characteristics enough to generate the by­stander effect in virtual environments.

When an accident appears in the virtual environment, passersby have a “radar” screen of awareness, an angle of vision, and the op­tion to devote a certain amount of time to the incident. Whether they choose to observe, in­tervene, or walk on turns out to be acutely sensitive not only to the way in which the pa­rameters are set, but also to whether or not others are in the immediate vicinity.

The 21st-century bystander

The simulation is a work in progress but how the phenomenon plays out in this context could have interesting implications for how we look at our online behavior. The bystander ef­fect occurs because people observe each oth­er before assisting. And the more people ob­serving each other, the stronger [is] the signal that help is neither required nor appropriate. Once you take such public signals to social me­dia in terms of, say, aggregated likes, you may just reinforce bystander behavior even more.

In the case of cyberbullying, by innocently “liking” you may be part of movement to estab­lish a strong public signal about what the cor­rect collective response is. You register your “like” with no obligation to actually intervene and non-intervention may just become the norm. Thousands and even millions of peo­ple witness terrible human behavior online every day, but how many of us actually do an­ything about it? We may have a serious prob­lem about the meaning and power of public signals. These could severely influence ration­al deliberation, decision, and action, both on­line and offline.

D I S C LOSURE STATEMENT: Vincent F. Hendricks does not work for, con­sult to, own shares in, or receive funding from any company or organization that would ben­efit from this article, and has no relevant affil­iations. The Conversation is funded by the fol­lowing universities: Aberdeen, Birmingham, Bradford, Bristol, Cardiff, City, Durham, Glasgow Caledonian, Goldsmiths, Lancaster, Leeds, Liverpool, Nottingham, The Open University, Queen’s University Belfast, Sal­ford, Sheffield, Surrey, UCL, and Warwick. It also receives funding from: Hefce, Hefcw, SAGE, SFC, RCUK, The Nuffield Foundation, The Wellcome Trust, Esmée Fairbairn Foun­dation, and The Alliance for Useful Evidence.

Vincent F Hendricks is Professor of Formal Philosophy at University of Copenhagen.

By Vincent F. Hendricks

Leave a Comment

Most Popular Articles